竞技宝官网

英雄联盟电竞产值排名最新(英雄联盟电竞产值最新排名公布)
来源:    发布时间: 2024-02-28 15:52   30 次浏览   大小:  16px  14px  12px

Introduction

League of Legends is one of the most popular online multiplayer video games in the world and

Introduction

League of Legends is one of the most popular online multiplayer video games in the world and its popularity has led to the development of an impressive esports scene. The global esports industry is booming and League of Legends is one of its most significant contributors. The vast number of fans and participants in the game has enabled a substantial growth of revenue for organizations specializing in League of Legends esports. In recent years, these organizations have made impressive strides in revenue generation and this has led to the emergence of a hierarchy of elite organizations in this field. This article will discuss the most recent ranking of these organizations based on their revenues and their contribution to the larger gaming industry.

Esports Industry Overview

The esports industry is a rapidly growing and developing field, with an estimated global audience of 385 million in 2019. This audience is expected to grow to 557 million by 2021. The industry had a total revenue of $1.1 billion in 2020, a significant increase from the previous year. This revenue is expected to grow to $1.6 billion in 2023. North America and China have the largest esports markets, with North America contributing $252 million to the industry’s total revenue and China contributing $385 million. The League of Legends esports scene has a significant contribution to these numbers.

League of Legends Esports Scene

The League of Legends esports scene started in 2010 with the release of the game and has grown substantially since then. The game has a professionally organized esports league, the League of Legends Championship Series (LCS), which consists of teams from North America (NA), Europe (EU), and Asia (LCK, LPL, LMS). There are also other major tournaments held throughout the year, such as the World Championship, Mid-Season Invitational, and All-Star event. These tournaments attract a large audience and generate significant revenue from sponsorships, advertising, and ticket sales.

Ranking of Organizations

According to the most recent rankings, the organization with the highest revenue in the League of Legends esports scene is Tencent, with a revenue of $2.29 billion in 2020. Tencent is a Chinese conglomerate that has a significant presence in the gaming industry. It owns Riot Games, the developer and publisher of League of Legends. Tencent's revenue is derived from various sources, including game sales, in-game purchases, and esports events. The company has shown a consistent upward trend in revenue generation, which has led to its dominance in the game industry. Tencent's League of Legends team, Invictus Gaming, is also one of the strongest teams in the world.

The second-ranked organization is G2 Esports, with a revenue of $42 million in 2020. G2 Esports is a European organization that is widely recognized for its performance in the League of Legends esports scene as well as its involvement in other esports games. The organization has teams in various esports leagues, but its League of Legends team is its most successful. G2 Esports is known for its strong team culture and its innovative approach to esports marketing.

The third-ranked organization is Team SoloMid (TSM), with a revenue of $38 million in 2020. TSM is an North American esports organization that has a strong presence in the League of Legends esports scene, with a team in the LCS. The organization has a large following on social media and is known for its innovative content creation and fan engagement strategies. TSM also has teams in other esports games, but its League of Legends team is its most successful.

Conclusion

The League of Legends esports scene is a thriving industry that is expected to grow in the coming years. The success of organizations such as Tencent, G2 Esports, and TSM is a testament to the viability of esports as a sustainable business. As the industry grows, more teams and organizations are likely to emerge as significant players in the League of Legends esports scene.